
How Resident Evil 2 For The N64 Kept Its FMV Cutscenes
The Nintendo 64 port of Resident Evil 2, originally released on PlayStation in 1998, faced significant challenges due to its limited 64 MB cartridge space. However, developers at Angel Studios managed to retain the game's full-motion video (FMV) cutscenes by employing advanced video compression techniques, achieving an impressive 165:1 compression ratio. This innovative approach utilized the N64's powerful hardware to repurpose the Reality Signal Processor for audio and video tasks, allowing for a more efficient use of space. While some texture resolution was reduced, the N64 version introduced enhancements like superior Z-buffering and anti-aliasing, leading to a unique gaming experience that some argue surpasses the original PlayStation release.

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